Viral Media is
the first post I have linked to and this post identifies how a video or meme
becomes viral. It shows a predicted cycle of how a video or meme can go viral,
and the connections between viewers with relation to the way neural pathways in
our brains work. Another post I have also chosen is what technology could look like in the future, as it explains a new
idea of technology, that could change the way individuals interact with each
other and technology. This post explains the idea that even though they say the
new fad is devices getting bigger, perhaps we can still create a device which
is smaller yet equally intriguing. In contrast, Looking behind the Screens also shows how we should interact with
each other rather than staring at our devices. This post focuses on how we
should socialise with one another in person like our past ancestors have,
instead of behind our screens. This post compliments and contrasts with Times are changing, as our culture is
presented with more attractive devices, we become more selfish. There is a
lessened sympathy for selfless factory workers as we shift into laziness and do
not want to take responsibility for undertaking simple tasks by ourselves. On
the contrary, selfish consumers such as Bloody Hackers take advantage of the devices as they sneak through the networks of
the internet and hack into many accounts. I have included this post as it
describes that these people can get past the highest security cables and take
advantage of someone. It also explains how we rely on the internet to be
protected and rely on our accounts to always be there and when our connections
have been stolen we don’t know what to do.
Wednesday, 5 June 2013
Tuesday, 4 June 2013
Transmedia Side
Link to the original film: http://www.youtube.com/watch?v=uIvNJopP5xU
The flowchart shows how the narrative of the film can be rearranged by consumers. The Flowchart therefore is not linear and can be rearranged depending on the players intentions.The flowchart shown above is an interactive game that would be used on a website. This game would work like a puzzle, players would need to watch each video from a scene in the film and put the videos into the order they believe makes sense. They can rearrange the puzzle and change the order of the film. This allows players to interactively create their own film and compare their film to the original. A link at the bottom of the website would be present in order for consumers to identify the original intentions of the film and decide which one they prefer.
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