Friday 26 April 2013

Networked Storytelling



As a group each participant was required to film a frame using a video/digital camera to make the video look more effective. We brainstormed some ideas and found that having a murder video left us with many options to choose from. Although, we could not just simply think up an idea for a story as we required a story with options so that participants watching the video can get involved. Some original choices we thought of was consequences for going right or left, taking a short or long route and our chosen idea of whether to investigate a tapping noise or not.

We attempted in making it as realistic as possible and presenting the video from the viewers point of view, therefore engaging them in realising that they are part of the video. As this was the second time of working together in a group, it made it easier in knowing where people's strengths and weaknesses lie. We worked very well in establishing the video together, as it was from the audiences point of view which made it easier as we were able to create the videos individually in our houses.

Again, we communicated on a page on facebook posting our videos and allowing the videos to be easily accessible for creating the you tube video.

I really like the video we have created, it holds suspense and by the end presents a shock factor to viewers. The intention is making people jump out of their seats! The video represents our everyday lives and that at night if we hear something out of the usual, we immediately think the worst. However, this video provides the options that an unusual sound can actually sway both ways depending upon the choices you make. I also like the video because the viewer doesn't know what will happen about the decision they make. However, it can be assumed that this type of video would not become viral due to the shock factor, however many scary videos have become viral such as slender man and that zombie that pops up while you focus on watching a car. This proves that viewers want to see different shocking things. They might be terrified, yet they cannot take their eyes off the screen due to the eeriness, they just have to find out what will happen next.

After each option is chosen another video is opened to continue the story, therefore relying on the memory of the viewers. We hope they have not clicked on the add button and then forgotten about it, as this interference could affect how they see the video later.

The idea of add buttons is the access of opening new networks as by the end of watching the video we have four tabs opened in our browser, which originally began from only one video. If we map out this video as displayed below, we can notice the various networks, how each frame has expanded, started and ended.It also provides the information of cable like connections that each videos duration stops and then begins after travelling along a cable. Wireframes are like pathways which is very similar to how our brains function, this could suggest that many things in our world today, relate to the way our minds think.The interconnections made prove that without them no story would be present. The same process is used with devices such as phones, computers and other screen related devices.







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